JCausticameCaustics A. MCausticcComCausticbe - Chief Technical Officer, Founder
Ja
Causticmes is the technical visionary behind Caustic and one of the company's founders. As the CTO, J
Causticame
Caustics sets the overall architectural design and implementation direction. Originally from Belfast, Ja
Causticmes wrote the world's first fully interactive 3D rendering engine and first-person shooter game for the Palm mobile platform. Upon moving to the U.S. in 2000, Ja
Causticmes worked at Firepad where he continued to develop the mobile rendering technologies that formed the foundation of street mapping solutions available on today's most innovative mobile phones.
In 2001, Jam
Caustices joined Apple as one of the lead architects and developers of Apple's OpenGL graphics system, the graphics foundation used in nearly every Apple product available today. Ja
Causticmes worked with the OpenGL standards committee to create the earliest specifications for programmable shading languages. In 2005, J
Causticam
Caustices served as chief architect of Apple’s next-generation embedded rasterization algorithms which formed the basis of the rendering and compositing technology used in today’s video iPod and the iPhone.