The Brazil 3.0 SDK is a real-time, fully interactive renderer for a wide range of 3D graphics applications. It is a completely new renderer implementation, designed from the ground up to leverage OpenRL™ (Open Ray Tracing Library) for real-time, interactive high quality visualization.
Thanks to the speed of Brazil 3.0 rendering engine, users can now edit everything in a scene on the fly - including geometry, lights, materials and shaders - enabling truly interactive real-time high quality ray tracing-based visualization.
Some quick facts about the Brazil 3.0 SDK
- Provides a simple high-level API for rapid deployment, but allows unlimited customizability;
- Modular Object Oriented design with C++ source code and documentation;
- Designed for complete interactivity with no noticeable delays for scene upload or reconstruction;
- Contains powerful and flexible geometry, material, lighting, and effects systems;
- Includes a suite of tools for debugging and tuning your renderer;
- Built using OpenRL for ray tracing acceleration;
- OS support for Windows®.
Target markets include but are not limited to, Film, Video, Games, Transportation, Education, Consumer Products, Architecture, Engineering, and Construction.
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