Caustic Graphics

Home : Gallery : Accelerated by Caustic

Accelerated by Caustic

SIGGRAPH 2010, Los Angeles

At SIGGRAPH 2010, Caustic announced that e-on software, Lightwork Design, and Strata have licensed Caustic's OpenRLTM (Open Ray Tracing Library) SDK for their interactive ray tracing applications; showing further momentum behind the world's only cross- platform, cross-OS specification for writing real-time, interactive ray tracing applications. In addition we introduced Brazil for DevelopersTM -- a real-time, fully interactive renderer for a wide range of 3D graphics applications. For the first time, developers will be able to incorporate the look and photorealism of Brazil directly into their 3D graphics applications, with the tremendous enhancement of real-time, interactive scene manipulation.

Click to enlarge
Breil Watch
Artist: Simone Nastasi
Brazil for Developers
Click to enlarge
Garnet
Artist: JiaBei He
Brazil for Developers
Click to enlarge
Strata Design 3DCX
Strata
OpenRL
Click to enlarge
2010 model Audi R8 Spyder
Lightworks Artisan
OpenRL

5900 Wilshire Blvd. - SIGGRAPH 2009

With the kind assistance of architecture visualization experts Figure H (www.figureh.com), Caustic Graphics will be demonstrating at SIGGRAPH 2009, the first fully raytraced, fully interactive walk through simulation of a trellis structure designed by the architecture visionary Greg Lynn (www.glform.com), on the OpenRL™ SDK and CausticOne™ demonstration add-in-board rendered with an early prototype of Brazil for Developers™ and implemented in Autodesk 3ds Max Design 2010.

The scene shows the highly flexible OpenRL API in action with a multi-million polygon architectural scene. Over 80 complex materials, all created in Autodesk 3Ds Max Design and automatically converted to standard OpenGL Shading Language (GLSL) are required to render the scene. Many highly incoherent secondary rays are cast through the scene demonstrating effects such as shadows, high dynamic range lighting, spherical lens camera and glossy reflections all in real-time. Scene dynamism is demonstrated showing geometry, shader, lighting and camera changes all occurring without work-flow interruption. At VGA resolution the scene renders at approximately 5 frames-per-second, with raytraced HDR, Domelight, Reflections, Refractions, etc.

Click to enlarge
Click to enlarge
Click to enlarge
Click to enlarge
Click to enlarge

Teapot Chess

The teapot image was rendered with the Brazil‚ interactive renderer and implemented in Autodesk 3ds Max Design 2010. At VGA resolution the scene renders at greater than 5 frames-per-second.

Click to enlarge
Click to enlarge
Click to enlarge

Audi R8 Rome Piazza Scene

The following images were rendered using an Audi R8 car and Barcaccia fountain models.

The entire scene geometry is approximately 5 million triangles, with each car represented by 1.8 million triangles. The images are fully raytraced (primary+secondary+GI rays) at 720p. All shaders are procedural GLSL, with a true HDR pipeline. All textures are differential driven, and trilinear filtered, and we used a differential based shader for anti-aliasing by default. There are 16 ambient occlusion rays, 16 area shadow rays per pixel, with 8 samples, fully ray-traced, for glossy reflections on the alloy rims. Note that at VGA resolution and 4 ambient occlusion samples, all geometry, shaders and camera can be edited at sustained 3-5 frames per second (FPS) with CausticOne development system today.

Click to enlarge
Render time: 3 seconds
Click to enlarge
Render time: 4.8 seconds
Click to enlarge
Render time: 5 seconds
Click to enlarge
Render time: 6.9 seconds
Legal  |  Privacy Policy  |  Copyright © 2006 - 2010 Caustic Graphics, Inc.
Several images rendered with Brazil from SplutterFish, a company of Caustic Graphics, Inc.
This website is optimized for viewing with Internet Explorer 7 or later, Firefox 3 or later, Safari 3 or later, and Google Chrome.
Apple, Linux, and Microsoft Windows logos are trademarks and/or registered trademarks of Apple, Inc.; Linux Online, Inc.; and Microsoft Corporation respectively in the United States and/or other countries.