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SIGGRAPH 2011, Vancouver

At SIGGRAPH 2011, Caustic previewed three viewport plugins currently under development that are based on our Brazil 3.0 SDK. These plugins are for Autodesk® 3ds Max, Autodesk® Maya®, and McNeel & Associates Rhinoceros®. We also previewed our new Profiler tool for debugging OpenRL™ programs, which is now shipping in OpenRL 1.0. And finally, pureLIGHT Technologies demonstrated their global illumination tool accelerated by OpenRL.

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Kitchen
Artist: Ryan Montruccio
Plug-in for Maya
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Kitchen
Artist: Ryan Montrucci
Plug-in for Maya
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Watch Display
Colin Jackson
Plug-in for Rhino
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Watch Display
Colin Jackson
Plug-in for Rhino
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Watch Display
Colin Jackson
Plug-in for Rhino
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Epic Workbench
Nicholas Nakadate & Gavin Greenwalt
Plug-in for 3ds Max
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Epic Workbench
Nicholas Nakadate & Gavin Greenwalt
Plug-in for 3ds Max
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Epic Workbench
Nicholas Nakadate & Gavin Greenwalt
Plug-in for 3ds Max
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Ambient Occlusion Cactus
Nur Munson
OpenRL Profiler

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Tree
Andrew Czarnietzki
pureLight Technologies

SIGGRAPH 2010, Los Angeles

At SIGGRAPH 2010, Caustic announced that e-on software, Lightwork Design, and Strata have licensed Caustic's OpenRL™ (Open Ray Tracing Library) SDK for their interactive ray tracing applications; showing further momentum behind the world's only cross- platform, cross-OS specification for writing real-time, interactive ray tracing applications. In addition we introduced Brazil 3.0 SDK -- a real-time, fully interactive renderer for a wide range of 3D graphics applications. For the first time, developers will be able to incorporate the look and photorealism of Brazil directly into their 3D graphics applications, with the tremendous enhancement of real-time, interactive scene manipulation.

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Breil Watch
Artist: Simone Nastasi
Brazil 3.0 SDK
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Garnet
Artist: JiaBei He
Brazil 3.0 SDK
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Strata Design 3DCX
Strata
OpenRL
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2010 model Audi R8 Spyder
Lightworks Artisan
OpenRL
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