Caustic Graphics

Getting the Light Right.™

REAL real-time, interactive ray tracing

By making the Caustic ray tracing technology part of your rendering solution, you can deliver what many have been clamoring for: state-of-the-art real-time, interactive ray tracing.
Did you know that the average render time today for
a single ray-traced image at film resolution is over three hours?

OpenRL™ SDK

epic_thumbnailThe world's first specification for writing ray tracing applications that have standardized access to a wide range of graphics hardware devices. It is a cross-OS, cross-platform API that provides a flexible foundation upon which many different applications can be built.

Download OpenRL SDK

Brazil 3.0 SDK

brazil3sdk_thumbnailA real-time, fully interactive renderer designed for a wide range of 3D graphics applications. It fully leverages Caustic's OpenRL ™ (Open Ray tracing Library) acceleration for standardized access to a wide range of graphics devices.

Request a trial of Brazil 3.0 SDK

Brazil for 3ds Max & Rhino

brazil_package_smallBrazil r/s was created by the original SplutterFish team, who are credited for taking the 3D graphics community by storm when they launched this first fully integrated renderer in 2000. Subsequently Brazil r/s has become the gold standard for high end production rendering for Autodesk® 3ds Max® 2012, and Robert McNeel & Associates Rhinoceros®. It is widely used by A-List studios for rendering in feature films, games development, architectural rendering, and other visualization applications.

Click here for more information about Brazil 2.1 for 3ds Max

Click here for more information about Brazil 2.0 for Rhino

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