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SIGGRAPH 2013, Anaheim

This year’s SIGGRAPH 2013 conference was our busiest yet! With tech talks, guest artists, new demos, and more.  In particular, attendees were treated to:

  • Steampunk Laboratory: Our featured SIGGRAPH Visualizer for Maya demo; and
  • Tech presentations: James McCombe presented many of the details of our innovative Low Power Raytracing technology
Rolleiflex Camera by Justin Schubert & Will Anielewicz
Rolleiflex Camera
Artists: Justin Schubert &
Will Anielewicz 
Visualizer for maya
Steampunk Lab 1 by Schubert, Montrucchio, Vaidya
Steampunk Lab 1
Artists: Schubert,
Montrucchio, Vaidya
Visualizer for Maya
Steampunk Lab 2 by Schubert, Montrucchio, Vaidya
Steampunk Lab 2
Artists: Schubert,
Montrucchio, Vaidya
Visualizer for Maya

Image of the Week Archive

Winners of our Caustic Visualizer "Image of the Week" are immortalized here. For more information on submitting your image for consideration, please visit our forums

Bottles by Will Anielewicz
Bottles
Will Anielewicz
Visualizer for Maya

Bendita by Juan Urquhart
Bendita
Juan Urquhart
Visualizer for Maya

Rolleiflex by Justin Schubert
Rolleiflex
Justin Schubert
Visualizer for Maya

Autodesk University 2012, Las Vegas

At Autodesk University, Imagination Technologies demonstrated its forthcoming Caustic Series2 PC boards accelerating the Caustic Visualizer™ viewport plug-in for Autodesk® Maya®. The release of Caustic Visualizer™ for Autodesk® Maya®1.0 Trial Version was also announced. In the images below, the sunglasses and headphones models were provided courtesy of Pacific Digital Image Visual Studios.

Sunglasses by Ryan Montrucchio
Sunglasses
Artist: Ryan Montrucchio
Visualizer for Maya

Sunglasses by Ryan Montrucchio
Sunglasses
Artist: Ryan Montrucchio
Visualizer for Maya

Headphones by Ryan Montrucchio
Headphones
Ryan Montrucchio
Visualizer for Maya

Headphones by Ryan Montrucchio
Headphones
Ryan Montrucchio
Visualizer for Maya

SIGGRAPH 2012, Los Angeles

At SIGGRAPH 2012, Caustic announced the availability of Caustic Visualizer™ for Autodesk®Maya®Beta based on our PowerVR Brazil and OpenRL SDKs. This is our first enduser product and it represents a major milestone in our history. In addition, Robert McNeel and Associates demonstrated their plugin for Rhinoceros®5 which is also accelerated by PowerVR Brazil and OpenRL. Finally, we demonstrated Caustic Visualizer for Autodesk 3ds®Max®which is on its way towards beta later this year

Monarch Butterfly by Ryan Montrucchio
Monarch Butterfly
Artist: Ryan Montrucchio
Visualizer for Maya

Porsche 918 Spyder by Ryan Montrucchio
Porsche 918 Spyder
Artist: Ryan Montrucchio
Visualizer for Maya

Honey Bee by Ryan Montrucchio
Honey Bee
Ryan Montrucchio & Will Anielewicz
Visualizer for Maya
Interior Pool by Ryan Montrucchio
Interior Pool
Ryan Montrucchio & Will Anielewicz
Visualizer for Maya

SIGGRAPH 2011, Vancouver

At SIGGRAPH 2011, Caustic previewed three viewport plugins currently under development that are based on our PowerVR Brazil SDK 1.0. These plugins are for Autodesk® 3ds Max, Autodesk® Maya®, and McNeel & Associates Rhinoceros®. We also previewed our new Profiler tool for debugging OpenRL™ programs, which is now shipping in OpenRL 1.0. And finally, pureLIGHT Technologies demonstrated their global illumination tool accelerated by OpenRL.

Kitchen by Ryan Montrucchio
Kitchen
Artist: Ryan Montrucchio
Plug-in for Maya
Kitchen by Ryan Montrucchio
Kitchen
Artist: Ryan Montrucchio
Plug-in for Maya
Watch Display by Colin Jackson
Watch Display
Colin Jackson
Plug-in for Rhino
Watch Display by Colin Jackson
Watch Display
Colin Jackson
Plug-in for Rhino
Watch Display by Colin Jackson
Watch Display
Colin Jackson
Plug-in for Rhino
Ambient Occlusion Cactus by Nur Munson
Ambient Occlusion Cactus
Nur Munson
OpenRL Profiler

Tree by Andrew Czarnietzki
Tree
Andrew Czarnietzki
pureLight Technologies

SIGGRAPH 2010, Los Angeles

At SIGGRAPH 2010, Caustic announced that e-on software, Lightwork Design, and Strata have licensed Caustic's OpenRL™ (Open Ray Tracing Library) SDK for their interactive ray tracing applications; showing further momentum behind the world's only cross- platform, cross-OS specification for writing real-time, interactive ray tracing applications. In addition we introduced PowerVR Brazil SDK 1.0 -- a real-time, fully interactive renderer for a wide range of 3D graphics applications. For the first time, developers will be able to incorporate the look and photorealism of Brazil directly into their 3D graphics applications, with the tremendous enhancement of real-time, interactive scene manipulation.

Breil Watch by Simone Nastasi
Breil Watch
Artist: Simone Nastasi
PowerVR Brazil SDK 1.0
Garnet by iaBei He
Garnet
Artist: JiaBei He
PowerVR Brazil SDK 1.0
Strata Design 3DCX by Strata
Strata Design 3DCX
Strata
OpenRL
2010 model Audi R8 Spyder by Lightworks Artisan
2010 model Audi R8 Spyder
Lightworks Artisan
OpenRL
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